Nintendo Power Issue #1 – July/August 1988

Episode 48 – The premiere issue of Nintendo Power, from the summer of 1988. Nintendo had been sending out a free newsletter, the Nintendo Fun Club News, to registered Nintendo owners. But in the summer 0f 1988, they made the shift to a full-blown, Nintendo-centric magazine. Nintendo Power was available on the news stands for $3.50, or a 6-issue, 1-year subscription could be purchased for $15. In this first issue of the magazine, such NES classic as Super Mario Bros. 2, Contra, and Double Dragon are covered in-depth, along with previews of upcoming games like Marble Madness and Gun.Smoke.

For many gamers of my generation, this was the first magazine we ever owned. As such, its iconic status really can’t be over-stated. I personally never had a subscription to Nintendo Power because we just didn’t have the money, but I often read my best friend’s issues and to this day the nostalgia pours off of each page.

Show notes:

– This is the first episode of the show in which I used a 2-camera setup. I think this helps break things up visually and makes the show more interesting. The second camera also gives me “someone” to talk to when I’m relating personal anecdotes about the games being discussed.

– I have wanted to do a read-through of this issue since I got the idea to do these magazine videos, but wanted to wait until I thought I had the hang of it well enough. Based on how this episode turned out, I’m glad that I waited.

– Portions of this episode were recorded on three separate days, but I always put the same shirt back on, to maintain continuity.

All the usual crapola that no one reads:

Official Classic Gaming Quarterly t-shirts:




All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac Pro using Final Cut Pro X.

Most box art featured in CGQ videos comes from The Cover Project ( Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession ( Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.

Theme music courtesy of Kevin MacLeod: (­ncompetech)