Episode 41 – Let’s read Gamepro issue #4 from November of 1989. This is the oldest issue of Gamepro that we have in the CGQ archives, and is an interesting read because it comes from a time when the 8-bit consoles (primarily the NES) were still king. Although this issue was on newsstands after the launch of both the Genesis and TurboGrafx-1, the bulk of the issue was likely written before those consoles were actually in stores. Gamepro began as a bimonthly magazine, but became monthly starting with this issue.
Show notes:
– This is the first episode of Classic Gaming Quarterly to be shot with our new Canon 6D. The lens used was a Canon 28mm f/2.8. This means that the 24mm lens that we bought to use with our 60D body specifically for these read-throughs will never get used for that purpose.
– Speaking of the Canon 6D, the wider shooting angle that it allows due to its full-frame sensor allowed me to slightly change the angle and location of the live action intro/outro.
– The footage of Road Runner (Atari 2600), Double Dragon and Ninja Golf (Atari 7800), and Golden Axe (Arcade) was recorded using the OpenEmu emulator. All other footage was recorded from actual game hardware using an XRGB-Mini “Framemeister” and an Elgato Game Capture HD.
All the usual crapola that no one reads:
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Box art featured in CGQ videos comes from The Cover Project, fount at thecoverproject.net. Check them out for all of your video game insert needs. A second source for box art as well as some magazine cover scans has been Matt Henzel at VideoGameObsession.com. Finally, many magazine scans come from RetroMags at www.retromags.com
Music courtesy of Kevin MacLeod (www.smartsound.com/royalty-free-music/incompetech)
Facebook:
http://goo.gl/3kDiqt
Twitter:
Tweets by CGQuarterly
Homepage:
http://www.cgquarterly.com
All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac Pro using Final Cut Pro X.
Both on-camera and off-camera voiceover/narration is recorded using an Audio Technica AT2020 microphone interfaced with a computer using a Shure X2u XLR to USB interface. Audio recording and editing is done in Garage Band and Audacity.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
Theme music courtesy of Kevin MacLeod: (www.smartsound.com/royalty-free-music/incompetech)